
Built for Game Developers
Most audio teams deliver files.
We go further.
-
Full implementation (middleware, gameplay integration and coding)
-
Systems Designed by a game designer who understands gameplay and narrative needs
-
Composition + production + integration
-
Fully remote scalable team
-
Full support for Unreal Engine, Unity, GODOT, Wwise, FMOD

What We Do
Gameplay-Driven Audio
-
Adaptive music systems
-
Event-based audio
-
Seamless looping & transitions
-
Full audio coverage
Full Pipeline
-
Composition
-
Production
-
Implementation
-
No gaps, no outsourcing
In-Engine Integration
-
FMOD / Wwise
-
Unreal / Unity
-
Audio that actually works in gameplay
ABOUT SOUNDMAGE
A complete Audio solution.
SoundMage Audio Integration is a team of audio specialists and game designers brought together by our shared love of great soundtracks in games. We specialize in full pipeline implementation from composition to audio system integration. With decades of combined experience and a multitude of projects completed, we will get your game's audio ready for ship regardless of current development phase. We would love to create epic and emotional scores for your games and also provide general audio services such as SFX design and VO recording.

OUR CLIENTS
Clients our team has worked with







THE SOUNDMAGE TEAM

EIDEN ALEXANDER
Director | Technical Designer
​
Worked With
-
PlayStation
-
Amazon Games
-
Oddworld: Soulstorm (PS5)
-
MythWalker (Live-Service MMORPG)
-
Drawn to Death (PS4)
-
Lo-Fi Memory (Steam)
-
Operation: Precursor (iOS)
​
Whether your audio needs are simple or you need a complex dynamic layering system, Eiden will integrate and code the audio systems your game needs to ship.
With over a decade of professional experience in the game industry, Eiden has worked on projects ranging from small to AAA, from mobile to console, and has designed and implemented systems across the design spectrum from audio to combat.
Specializing in Unreal Engine, Unity, Blueprints, C#, and other scripting languages, Eiden will design and integrate audio systems to enhance your gameplay and cutscenes.

JAMES PAGE
Sound Engineer | Producer
Worked With
-
Lo-Fi Memory (Steam)
-
Emerald Age Recording
-
York House Records
World-class AAA soundtrack master and mixing, for any budget.
​
With over 300 songs engineered & produced for clients, James has overcome every kind of challenge music production will bring. His success is proven with a long track record that includes working with music industry stars and award winning artists. He owns and operates out of a fully treated recording / mixing studio, so when you work with SoundMage you not only get our incredible team, you get an entire decked-out studio that is perfectly designed to handle every step of the process from recording, to world-class mixing and mastering to give your game that AAA level of polish, regardless of your budget.

DYLAN KEBOW
Composer | Instrumentalist
Worked With
-
PlayStation
-
Drawn to Death (PS4)
-
Operation Precursor (iOS)
-
Lo-Fi Memory (Steam)
Any genre, any level of complexity. Dylan will compose your dream soundtrack from 8-bit chiptunes to apocalyptic symphonies.
Dylan is a multi-instrumentalist, songwriter and composer with a background in music theory and contemporary composition. Drawing influence from a number of different eras, genres, and artists, he has crafted his own unique voice as a composer. Dylan's versatility allows him to create memorable compositions in any style, with nods to influences both classic and modern. In addition to his work being featured in indie film projects and video games, he has also performed live in a number of bands and music ensembles and been featured on numerous recording projects as a songwriter, arranger, vocalist, guitarist, bassist, drummer, and keyboardist.


